The Get•It•Board

Duration: 4 months | Course: Human-Computer Interaction Methods (Carnegie Mellon)
Teammates: Karl Nieberding, Josh Zuniga, Jessa Hafer-Zdral, Clare Yingyu Xie

Created a flow model to map out the coordination, interaction and responsibilities of roommates shopping for a couch.

Created a flow model to map out the coordination, interaction and responsibilities of roommates shopping for a couch.

Designing a digital whiteboard for collaborative shopping

My team and I used the contextual research and design process to design a tool for online shopping. We designed the Get•It•Board to allow group members to post and organize online finds, and discuss them as a group. I contributed to every phase of the research, design and evaluation process. I worked with teammates to generate literally hundreds of concepts through brainstorming and to choose the items that best tackled the problems isolated in the research. We used the contextual design process to analyze the workflow of roommates looking for a couch and identify breakdowns in the process that could be supported by an online system. We realized that simply equipping a collaborative system with voting or star ratings actually limited the types of interactions that were part of the process, so we designed a digital whiteboard where users could post their online shopping finds and get a richer discussion going.

Expanded item view. Placement on the board would indicate where the particular item stood in the rankings. Any user could move a magnet to any area on the whiteboard, leaving a comment along the resulting path.

Expanded item view. Placement on the board would indicate where the particular item stood in the rankings. Any user could move a magnet to any area on the whiteboard, leaving a comment along the resulting path.

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